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by testudovictoria 1828 days ago
Analogies work until they don't. They're a tool break down concepts or to help re-frame a way of thinking. When analogies stop being useful, stop using them. With that being said, I feel like there's some nuance being missed.

"Find the earliest end" is about keeping ideas flowing for creativity's sake. There is only so much mileage out of an idea before it becomes stale (exceptions withstanding [skip to about the 1 minute mark])[0]. The earliest end isn't permanent either. Troupes and groups revisit ideas all of the time.

"Yes and..." doesn't mean that every idea needs to run its course at the detriment of the group. It means to explore the idea to see if it leads anywhere fruitful. If it doesn't, bail. The Office[1] showcases this where Michael pretends to have a gun during an improv group. It ruins the flow of everyone else's idea, because his idea has a clear, expected ending. It's OK to see where a fresh-faced dev's idea might take the project. That doesn't mean they have creative control.

[0]: https://www.wnycstudios.org/podcasts/radiolab/segments/16175...

[1]: https://www.youtube.com/watch?v=C6wY9OwqJ2A