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by pizza234 1833 days ago
Money, obviously. This engine has a permissive license, MIT.

The question is rather what one can conveniently do with it, in the context of the given game, when compared to a big-name engine.

Possibly, for non-demanding games, smaller engines are a good tradeoff between performance/features and cost. Godot, for example, is free, but AFAIK it doesn't have a very efficient culling (yet)¹, so for smaller games, it may still be worth the savings.

¹=https://www.gdquest.com/tutorial/godot/3d/optimization-3d

1 comments

Unreal is free for the first million in revenue