Hacker News new | ask | show | jobs
by cinntaile 1833 days ago
EBMM sounds like somewhat skill based but with a twist. It makes sense, games where you constantly win or lose are boring. Skill based matchmaking probably doesn't work as well for games that have a lot of random elements that favor or disfavor players of the same skill level.
3 comments

Yup. I started doing lichess this past year. I'm not really into chess, but I had a lot of fun moving from 900 to 1400. Beyond that improving was a real struggle because all of my opponents were equally matched, and playing tilted or tired would cause me to lose, repeatedly, very quickly, and suffer a big drop in rank. It was not fun at all so I quit.

Of course if you're trying to devise a serious ranking, fun isn't what you're optimizing for.

Same, made a similar rating jump. Chess is challenging, fun, and at times really frustrating. I lost 12 games in a row yesterday and rage canceled my chess.com membership and decided to take a hiatus. It’s not so much losing 50/50 for me it’s losing 8+ games in a row that sucks. I always say I’ll take a break after losing 3 in a row but then I’m paired with someone 200 points lower and figure it should be an easy match… not always the case. You gotta be at the top of your game to even keep your rating which isn’t always fun. At least I usually improve after a rating dip and a break.
It doesn't sound bad, but the EA paper is actually talking about a way to manipulate people into spending money. What they do is match you with lower ranked players after you've made a purchase, that way you feel like your purchase is justified and want to spend more money. It also encourages the lower ranked people to spend more because they see that they're losing to someone who paid for better players on their FIFA team.
The biggest problem with skill based matchmaking is that you eventually reach a point where you only win half of your games. There are days the struggle is appreciated, but some days that's just not fun - especially considering that it's an average and you'll have dry streaks. A lot of players hate it, they'd rather have a noob stomp, while others like the struggle.

The old days where you joined servers, got to know names, and formed communities offered a lot more than win/lose stats. Ultimately, I would say that is far more "engaging" but they neither want to run servers for us nor let us do it ourselves anymore.