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by TOGoS 1833 days ago
I wanted, but never got around to, creating a mod that accepts some kind of data outside the game (lines of text, JSON objects, packets from the TUN driver, whatever), wraps them up as Factorio objects, and plops them onto a belt, and another that reads them and sends them back out.

The idea being that this could be (A) a cool hack (belt speed factoring into ping time, lmao), but (B) a way to visualize data flow in complex queue systems.

3 comments

Hell, why not turn Factorio into a programming language?

If you can translate a real-world problem to in-game problems, it'd be so much fun to solve them that you'd probably launch a new epoch in human history - the Factorio Age

There's a verilog2factorio compiler: https://github.com/Redcrafter/verilog2factorio
That's amazing!
And then Mazer Rackham reveals the truth about every Factorio game played since the official 1.0 release.
Oh, that would be cool. You could implement sorting algorithms and such.