|
|
|
|
|
by agentwiggles
1833 days ago
|
|
Preamble: I mean this as a compliment to the game, so I hope I don't come off too negative. Factorio is so analogous to coding that I just couldn't get into it. I laid out a neat little factory and then requirements changed and I realized that I needed to basically abandon what I had and build something new. My factory was not really "open to refactoring". Something about that feeling felt so similar to what I have to do at work all day that I closed the game and haven't gone back to it since. I got really into a technical Minecraft mod back in my college days (Better Than Wolves). For some reason I never really had the same problem with that, in fact I really enjoyed crawling around in tunnels and changing things around. Something about the 3d-ness of Minecraft made it feel more like tinkering maybe. Idk, this post has become a ramble - but suffice it to say that Factorio felt _too much_ like programming for me to truly enjoy it. Maybe that says something about the kind of developer _I_ am ;) |
|
Every Factorio player I know has an enormous laundry list of things they wish they'd done better after their first game. That urge never completely goes away, and if that feeling is more distressing than energizing to you, then perhaps Factorio is not the game for you.
Still, the process of analyzing a system in a factory and redesigning it to be more efficient is massively satisfying. New challenges arise at every stage of a factory's growth, and before long, your 'starter base' is just a small part of your whole operation, and the shortcomings there just don't matter in the whole scheme of things.