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by frakkingcylons 1831 days ago
> For $179 + shipping you're buying a small underpowered device with a black and white screen

They never positioned it as a competitor to a modern portable like the Nintendo Switch so who cares? Do any of those games on the home page look like they need a modern chip?

> They have no actual plans for any kind of centralized distribution for games.

What are you basing that off of? Because they didn't detail the specifics of how the games are going to be distributed?

> Just because a well known name is behind a project doesn't necessarily mean it's going to be a good product or a great idea.

Indeed, which is why you can wait to buy it until it's out and has been reviewed by others.

1 comments

>What are you basing that off of? Because they didn't detail the specifics of how the games are going to be distributed?

https://play.date/dev/

>As for a more official way to distribute them, we’re still exploring different ideas for the best experience of getting games out to Playdate owners.

For a product advertised as a hobby device for devs and gamers, not having a distribution system planned for user made games is not going to help this product thrive.

Things like this tend to be made or broken by the community that builds around them. Look at something like the pico-8. Not exactly the same product, but the markets for them I imagine certainly overlap. The Pico-8 makes distribution of community created content a priority, something that's definitely been instrumental in its success.

Without a community of devs that can support the Playdate and a system they can use to easily distribute content, it's not going to last long.

It seems backwards to try and build a community of devs around a product after it's released. I seem to recall at least one console that died sometime in the 90's for exactly this reason.

There are already developers working on making games for it:

https://twitter.com/playdate/status/1293636186045480960