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by gregdoesit 1842 days ago
In my experience, mobile is a completely different beast compared to web thanks to things like: - You ship a binary that you cannot revert. Mistakes are very expensive: which is not the case for web. - The App Store review process. - Localization often being shipped with the binary (and you can’t fix it once shipped) - The business impact for mobile apps can be large: your highest value customers often use the native apps

There are similarities, but web has the massive advantage that you can deploy a fix anytime, for your whole user base. With mobile, you need to tread much more carefully.

1 comments

++ to this. Mobile is impossible to revert and hotfixes are orders of magnitude slower than web.

There are tactics to try and get it to look more similar (such as using RN, or making heavy use of feature flags), but ultimately app store review makes it a different beast.

This is why we built Screenplay (https://screenplay.dev/): to make mobile reversible and try to get releases to look more like web.