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by an_opabinia 1831 days ago
> Teenage Engineering’s products but they have an air “pure consumerism”.

I got bad news for you buddy, video games don't have a functional purpose any greater than beautiful design. You're sort of barking up the wrong tree if you wanna take a dump on something. But I think this was said in good faith, and you should just consider that Teenage Engineering's Pocket Operators have a totally different, literally unpolished aesthetic and also sell very well.

4 comments

Video games serve as entertainment and for many people an escapist solution. Yes, I own a few Pocket Operators and owned an OP-1 previously. Playdate is an evolution of TE’s design aspirations. The OP-1 included video game like animation and influences in its music engines. Similar to the OP-1, I am concerned that its strict design POV may hinder creativity. Some artists prefer limitations. I would’ve loved an editable sequencer on the OP-1. Was a backlight that hard to include for the Playdate?
Aside from entertainment video games are increasingly used as a sort of virtual socializing. Especially among Gen Z with Minecraft and Roblox. Microsoft has been tailoring the Xbox experience to be way more social-oriented and I think it will pay huge dividends for them.
> literally unpolished aesthetic

They are seemingly, or apparently unpolished. Not literally. You can bet that they spent a huge amount of time making sure it looks unpolished but still good.

> video games don't have a functional purpose any greater than beautiful design

some games do, some games don't. Different games have different goals.