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by jswny 1831 days ago
I think the design and concept are really cool but it seems like actually owning it would get old too fast and be more of a novelty.

I could see myself buying this if it could emulate NES or GameBoy games though.

6 comments

You're missing the point a bit. The focus for this device is on the community: a set of easy to use dev tools, extremely limited input and output in order to keep games focused, a distribution method, and a community built around that all with the same hard- and software, focusing on game dev and each week's new release. I'm pretty excited for it. Yeah it'll be a novelty that will wear off in a few months or maybe a couple years if they're lucky. That's exactly what I'm signing up for.
You want the Analog Pocket: https://www.analogue.co/pocket, but its preorders instantly sold out, and its first shipment has been delayed until end of year.

Or one of the cheaper Chinese devices like the Retroid Pocket or RG531p

As far as I know, everything they make sells out instantly, you'd think they could start doing bigger production runs. I realize scarcity can drive up demand, but everything in their store being out of stock is little much.
Large continuous runs is a completely different kind of production and if they're doing batch runs large enough to have continuous stock they need a lot more initial investment and take on more risk if they flub their market predictions.
Ya, it's super frustrating!
Wow the Analogue marketing is really working on me haha. These devices look really great!
Yeah. They do have an SDK coming out soon looks like so I would be shocked if someone DIDN'T put a GB emulator on the thing.

There is also lots and lots of cheap emulator devices these days with more buttons and color screens like the Retroid Pocket 2 and Anbernic RG350 that also cost a fraction of the price.

Price is a bit much for me personally.

The included games seem really creative and interesting, but you're right that it'll be a fun novelty for most people, then get less interesting after a few hours or so.

I think the people who will get a lot out of it are people who get involved in the homebrew community - I spent hundreds of hours on ZZT as a kid, despite the limited ascii graphics. It's not trivial to make your own gameboy game then load it onto an actual gameboy. It seems like they've put a lot of effort into the SDK, game maker, and ease of sideloading new games.

Someone has already made a working Gameboy emulator for it. There is also a Doom port.

https://blog.adafruit.com/2020/07/08/gamekid-a-game-boy-emul...

The ‘subscription’ model fit games could create an interest in competitive community if there were a local/regional/global scoreboard for each new game as they are released.

Important to keep it whimsical though. The competitive gaming scene is… intense.