|
I'd think the culture of games and MMORPG had more influence. I've seen multiple spins on the scenario you've described, in which some scenarios the exhaustive approach
is justified (the half-D world is on the verge of collapse, or about to fall to a corrupting force which will decay the resources, etc.); is reasoned (if the protag leave the sustainable portion, their opponent or enemy will plunder the rest, basically 0-sum game); is sustained (instead of harvesting everything, they transfer the resource to their own half-D, or if it's non-competitive, they do leave sustainable parts). Then other genres of the wuxia and xianxia type where the protag is the leader of a faction, and have the faction resources (garden, mines, etc.). I think you are thinking too deep into this. Reading a popular novel doesn't mean the readers agree with every action or idea the protag or the author take/presents, popular novel are more like fast food, maybe this fry is a bit too salty, maybe that fry is not salty enough, maybe the cola is lacking ice, etc. |
One could perhaps look at the behaviors of Chinese tourists at buffets as another example: https://www.globaltimes.cn/content/976211.shtml
But it's just a curiosity since as you say, it's not a representative sample and it's just a genre of fiction, not some real psychological / sociological study.
I've also heard the explanation that this particular behavior could be a reaction to recent history - in particular the famines that China went through in the 20th century. People still have through direct experience or through their recent parents of grandparents that experience of literally starving.
half-d? = half dimension / pocket dimension? don't know what half-d is.