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by wormslayer666 1842 days ago
Always nice to see implementation-focused explanations of things that are usually taught/learned by building intuition.

This[1] video does an excellent job of explaining the mechanic with visuals and code snippets.

Carmack's public post[2] on the "bug" of strafe-jumping is endearing in light of how much it influenced game design in the following decades.

[1] https://www.youtube.com/watch?v=rTsXO6Zicls

[2] https://www.gamers.org/pub/archives/plans/johnc@idsoftware.c...