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by a-nikolaev 1847 days ago
The described way of increasing maximum velocity does not look realistic, it is not based in any kind of physics or bio-mechanics.

So, is it a suggestion to implement a broken game mechanic.. so that experienced players can transfer their skill to other FPS games? Nice..

6 comments

> broken game mechanic

Who said games have to be realistic? is it a "broken game mechanic" that you can take a shot to the heart and continue living in counter strike?

There's a place for realism in video games, but there's a place where you have to let go of it as well.

Well, lots of people have said that. Used to hear that kind of argument all the time back in the day.

But I've heard even crazier things. I remember a friend's older brother complaining about tournaments NOT forcing everyone to use the same gear and same CFG files. This ~21 years ago. Still have no idea what was this guy's thought process. I guess it was just a non-gamer's expert opinion on gaming.

Dan you imagine not being able to bind keys and/or adjust mouse speed because it's not realistic and unfair?

If memory serves me right, this mechanic was in fact initially unintentional. It turned out to be pretty fun, however, and raised the skill ceiling of the game quite a bit. As such, implementing it yourself really doesn't seem like such a bad idea ;)
> so that experienced players can transfer their skill

Sure that's part of the motivation, but more importantly it's a fun, satisfying mechanic that adds a great deal of skill-based dynamism to these games.

There are tons of mechanics that don’t make sense from a simulation perspective but are fun and add mechanical depth to a game. A very common one is the ability to carry multiple rifles in-combat. But generally the movement in-combat is accelerated and allows for higher control, while the penalty of getting hit is much lower.
Getting to play again after being shot in the face is not realistic either, yet pretty much all FPS games implement this feature. I wonder why?
Ever play Rainbow 6 games? That's why most games don't have realistic damage.
A game mechanic is only broken if it isn't fun. Otherwise, the issue is with the player.