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by kevingadd
1841 days ago
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Platinum Games and some other studios are now in the habit of putting "easy automatic" (not always using that term) modes in, where you can set the game to automate some or all of its inputs. If you turn all the assists on in Toylogic's "Nier Replicant" for example, the game basically plays itself during combat but you still have full control so you are effectively orchestrating the action on screen instead of mashing the buttons. It's nice for people revisiting the game (it's a remaster with updated content) who don't want to do all the combat again. For some titles, this is a great accessibility feature since you can turn it on only for particular mechanics that are hard for you to keep up with (dodging, aiming, etc) and still play "the rest" of the game. I think their first game with this feature was Bayonetta (https://www.youtube.com/watch?v=_6nkc6GQ-B8) but at this point a bunch of other games have it. I think every action game should have this where possible, and you can find testimonials out there from people who love these features despite not having major accessibility concerns, like https://www.vice.com/en/article/xgx8nz/auto-battle-is-the-be... Increasingly I think we're discovering that there's a class of temporary accessibility issues that can get in the way of using a website or video game - you have trouble focusing because your kids are distracting you, you can't remember what your current objective is because the last time you played was a week ago, etc. It's great for games to provide assistance in those cases too. |
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