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by dividuum
1848 days ago
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One game I particularly remember is Super Mario Galaxy 3D on the Wii. It had a two player mode where the second player didn't control Mario, but instead had the ability so interact with the environment and player in limited ways to help. I wonder why there aren't a lot of other games that do that. |
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When games do coop well, it's usually an inherent part of the game. If you can make the assumption that there is at least two players playing together, you can create unique and interesting ways for the two players to interact on screen. "It Takes Two" is a recent game that was designed explicitly for two players and you can immediately tell the difference from it to a game that cooperative modes were an afterthought to the solo mode.
Games requiring more than one player immediately alienates a lot of players and limits your audience a lot, so that's probably why pure coop titles are extremely rare.
As for asymmetric titles like Mario Galaxy where the second player is not essential, it's pretty hard to make the gameplay satisfying for the secondary player while not impeding the first player or making it feel essential to the gameplay. The "little brother" mode costs a lot with little perceived benefit for the developers.