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by akmarinov 1852 days ago
VR's probably not going to be bigger or even equivalent to mobile, so they should've tried harder.
3 comments

I personally believe VR and mainly AR are the next and natural step in personal computing.

Ubiquitous computing may be the next step from there. Something like “the world is the computer and you just interact with it”.

It feels like VR is 5 years away forever.

Realistically, I feel like there are two near-intractible problems for widescale consumer adoption.

1. The space problem. For some experiences, yeah, you can sit in a chair and wear a helmet, but I'd expect many of the more compelling immersive experiences would involve flailing your arms and moving around. That's a recipe for disaster inside a small apartment without dedicated space-- you're gonna trip on something or break something. I seem to recall some designs for an "omnidirectional treadmill" to keep someone contained while giving them more room to roam, but that's a whole different thing to design and perfect.

2. The motion-sickness problem. I'm not sure if tracking will improve to the point where this isn't the factor it is now, but I'd expect some people are going to always have issues because of an conflicting sensory experiences-- the helmet says you're being blasted into hyperspace, but your stomach and legs say you're standing still.

VR also requires 100% task dedication

You can't alt-tab over to HN to browse during loading screens

Even assuming everyone had the hardware, the barrier to use is magnitudes larger than using a mobile device

Personally, I think VR has already plateaued

Hopefully VR will end up with a more permanent footprint than 3d cinema.

It is hard to evaluate VR with just the perception of what we have today and fantasies about how good the tech will be.

VR has been 'the next big thing' for a lot of decades now.
Be is gonna be more like 3d tvs.

Ar might be big, but vr is just silly