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by rasz
1851 days ago
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Eve online has a lot of self inflicted problems, like relaying on Python for speed sensitive code, running single threaded servers, allocating one CPU per solar system (small region around a star) instead of per grid, expanding Grids to ridiculous sizes instead of partitioning them into small microgrids with delayed group updates. You really dont need to be send accurate per server tick information about a rocket hitting a ship 5000km away from you. |
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