> Runescape was basically turn-based and ran like 1 turn a second
actually, runescape still has 0.6 sec ticks. it has become part of the meta-game to input commands at exactly 0.6 second intervals for optimal efficiency, and is basically mandatory for high-level pvp combat.
> (the run trick) works by first standing on a square before a trap, and then running across the single square that has a trap, in order to end up on the other side. Because running causes the player to move over two squares in a single tick, this causes the game to never consider the player to be on the trapped square.
This is like Programming 101 for player position updates, to avoid them running or jumping through walls. A classical novice mistake. I'm surprised to see it in such a mature game.
This is like Programming 101 for player position updates, to avoid them running or jumping through walls. A classical novice mistake. I'm surprised to see it in such a mature game.