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by Hello71 1851 days ago
> Runescape was basically turn-based and ran like 1 turn a second

actually, runescape still has 0.6 sec ticks. it has become part of the meta-game to input commands at exactly 0.6 second intervals for optimal efficiency, and is basically mandatory for high-level pvp combat.

https://oldschool.runescape.wiki/w/Tick_manipulation https://runescape.wiki/w/Tick_manipulation

1 comments

> (the run trick) works by first standing on a square before a trap, and then running across the single square that has a trap, in order to end up on the other side. Because running causes the player to move over two squares in a single tick, this causes the game to never consider the player to be on the trapped square.

This is like Programming 101 for player position updates, to avoid them running or jumping through walls. A classical novice mistake. I'm surprised to see it in such a mature game.