Hacker News new | ask | show | jobs
by mccourt 1855 days ago
This is a cool post, and I really appreciate the link/references to other content. At one point I played around with parametrizing procedural generation of mazes to produce a desired length/complexity balance (https://sigopt.com/blog/building-better-multicriteria-bayesi...). Would love to try that out on a more complicated situation like the one you're working on. Thanks for the content.
1 comments

Glad you enjoyed! Investigating how tunable parameters impact the generation is an interesting idea, I'll definitely investigate it for my own application.