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by trishume
1851 days ago
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I really hope we get more technical information on how Lumen and Nanite work, and additionally that Epic doesn't patent the techniques in either of them. A patent on either would make me so sad, 20 years is really long in software, absent Epic's amazing work I expect we would have something else like it in like 3 years given what we've seen in things like http://dreams.mediamolecule.com/. |
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There is also a source code release if you want to dive into that level of detail: https://github.com/EpicGames/UnrealEngine/releases/tag/5.0.0...
I don't think the released details are that surprising to those working on realtime computer graphics, but the engineering details and tradeoffs are certainly interesting. Epic has the budget and business case to allocate a team, including some of the best graphics engineers in the industry, to do R&D for over a year to make this a reality.