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by pixelbro 1858 days ago
It's an open source project, and the engine supports Mac OS, though Apple being Apple you can only target any of their platforms by investing in their overpriced hardware.

You realize you're on hacker news, right? Anyone with the right machine can fork it, strip out the Steam integration and ship it on your preferred platform.

3 comments

Yeah, I realise I could do that. But I'd prefer to just play the game and reward the author financially for the convenience.
Maybe he would like to see it supported for Linux on Steam and perhaps send the creator a little cash as well?
LÖVE works well on Wine.
LÖVE works well natively on Linux.
Ancedotally, LÖVE software written for Windows can be hard to get running natively on Linux properly.
Hence the cash motivation for real support.
Just to be clear I want to give cash even if it takes no effort to get it working on Linux.
You don't need any apple build tools for this. The engine is an application that reads lua files you edit to make your game. Then you can repackage all that as an application.
From the Love2D documentation [1]:

> Compiling Mac apps requires a Mac running macOS with XCode installed

Same for iOS.

[1] https://love2d.org/wiki/Game_Distribution

There's an easier way: create a zip file with all your .lua files, and just drag the zip file into the LOVE app (which you can download from the website). This isn't for distribution and more for game testing, but it works perfectly fine.
For distribution on the mac store, yes. But you can make stand alone builds by including a main.lua (and other code) next to the Love executable inside of the application (you can just make a copy of it for your game).