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by nuclearsandwich
5464 days ago
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thanks Jeremy, do you mind if I insert your comment in the main body of my post? I am still a student of computer science and in my university's Java encapsulated worldview they've not discussed the finer points of non class-based OOP. I will do more research on the subject. |
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An object is a unit of code and data that can be treated as a distinct entity. Classes and prototypes are both way to make objects. With a prototype, you start with an actual object as an example, and make more objects just like it. With a class, you start with the abstract set of properties that describe a type of object, and make more objects from that blueprint.
Think of it as the Platonic ideal of a thing (the class), versus the canonical example of a thing (the prototype).
To get specific: The idea of Bicycle, versus my blue bike with red streamers. Both can be used to make more bikes, in JavaScript.