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by weego 1857 days ago
Yes in my business that I won't specify ios (last 2 revisions) + web users account for over 92% of revenue, with a whole scattering of android versions and related hardware back to 4.4 making up the rest.

A native strategy for ios is absolutely worth the investment of resources and time and flutter will never cut it or be worth the risk of even a small % of users suffering some new bug.

Android gets whatever is quick and easy just to to keep the business ticking on that side so flutter is perfect.

Users do not and should not have to care or be exposed to your cost saving strategy.

1 comments

Well my logic for flutter is it's made by google, so it's support for android & google chrome will always be far better. Supposedly flutter is basically google's next gen UI toolkit for fuscia, so it will probably stick around.

Nobody focuses on windows or linux desktop, so it will be decent enough for them too. Google effectively owns the browser with chrome and flutter and chrome both use skia as their render system, so the likelihood of long standing bugs between them are reduced further.

Apple doesn't like it when their biggest direct competitor tries to commoditize them, and are not a money maker like games, so they foot drag in subtle ways to make flutter not as good of a thing.

I use iOS personally, so there is also a built in skill component there.

If the company got really big, then I would probably do a native web UI because web developers are easy to hire relative to many other types.