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by slmjkdbtl
1861 days ago
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Yeah I agree making an editor that supports any type of character is not the best way to explore this subject, but I doubt the result of this exploration can solve that editor problem. I follow a similar mindset of JB and have being making / using my own tools, even my personal character encoding (I have Chinese as my first language and want to use Chinese in my works but Unicode is too messy and it's impossible to make a font that supports thousands of characters so been developing my subset of Chinese that fits in a byte), also my own game engine / renderers / programming language (similar to JB's stack) My experience is these softwares are too personal and not applicable the the real general public. JB also makes personal softwares and won't consider about generality. Personal softwares are inherently better, because the bloat and bad about current state almost all comes from derailed generalization effort. If we take the beautiful DOOM editor and make it general, it'll be real hard to not make it another Unity, and that's the real under-explored problem. |
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