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by offtop5 1856 days ago
I was very interested up until I saw the pricing. $70 a month is way too much.

A big issue here is just how easy flutter is, I'd rather invest 20 hours once to build it using Dart, then to pay $800 a year.

4 comments

FlutterFlow cofounder here. Thanks for your input on our pricing.

It's more than knowing how to code, we've been building with Flutter for a while now, but there's still no way we could have coded FlutterMet in under an hour. It would take us 10 hrs+ to manually do that. But it took <1 hour in FlutterFlow.

https://www.youtube.com/watch?v=TXsjnd_4SBo

Also, we allow you to push the generated code to your Github repository, so you don't have to keep paying us once you build your app. :)

To be honest this is the best selling point in my opinion.

It's a great tool for MVP scenarios and especially in business contexts that price tag is entire negligible compared to the hourly rate of most engineers! So a single hour saved will already make up for it.

May be per project pricing? Amount variable based on no of main widgets / pages used?
Anyway you can come down to maybe 30$.

Anything over $50 becomes a line item in my budget, I can't justify spending $50 a month in the hobbyist space. It's a great idea, I just don't think I can really afford it.

We have a $30/mo plan. :)
I don't think you're the target audience, then. A startup would be happy spending $70 a month (per developer) if it made their developers even 1% more productive:

$100,000 / 12 * 0.01 == $83.33

(This is a low estimate; the value an engineer delivers to an organization is generally much larger than their compensation.)

It's possible that you believe they should introduce a cheaper tier (hobbyist, open source) with a reduced feature set, but IMO $70 is probably undercharging for most tech corporations.

On the contrary, that is way too cheap. Equal to approximately 30 minutes a month of a decent iOS developers time. If the product works it should deliver 10-100 times that value.
I mean, they can always grandfather in us early adopters.

It's for a hobby $70 is a bit hard to justify.

$70/month is definitely too cheap if it delivers what it promises. Unity3D is similar in concept but for games and charges $0/yr/seat, $400/yr/seat or $1800/yr/seat depending on how much your company makes.
TBH I'm very skeptical this is usable for a business. Auto generating good code is very very hard