FlutterFlow cofounder here. Thanks for your input on our pricing.
It's more than knowing how to code, we've been building with Flutter for a while now, but there's still no way we could have coded FlutterMet in under an hour. It would take us 10 hrs+ to manually do that. But it took <1 hour in FlutterFlow.
To be honest this is the best selling point in my opinion.
It's a great tool for MVP scenarios and especially in business contexts that price tag is entire negligible compared to the hourly rate of most engineers! So a single hour saved will already make up for it.
Anything over $50 becomes a line item in my budget, I can't justify spending $50 a month in the hobbyist space.
It's a great idea, I just don't think I can really afford it.
I don't think you're the target audience, then. A startup would be happy spending $70 a month (per developer) if it made their developers even 1% more productive:
$100,000 / 12 * 0.01 == $83.33
(This is a low estimate; the value an engineer delivers to an organization is generally much larger than their compensation.)
It's possible that you believe they should introduce a cheaper tier (hobbyist, open source) with a reduced feature set, but IMO $70 is probably undercharging for most tech corporations.
On the contrary, that is way too cheap. Equal to approximately 30 minutes a month of a decent iOS developers time. If the product works it should deliver 10-100 times that value.
$70/month is definitely too cheap if it delivers what it promises. Unity3D is similar in concept but for games and charges $0/yr/seat, $400/yr/seat or $1800/yr/seat depending on how much your company makes.
It's more than knowing how to code, we've been building with Flutter for a while now, but there's still no way we could have coded FlutterMet in under an hour. It would take us 10 hrs+ to manually do that. But it took <1 hour in FlutterFlow.
https://www.youtube.com/watch?v=TXsjnd_4SBo
Also, we allow you to push the generated code to your Github repository, so you don't have to keep paying us once you build your app. :)