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by derefr
1862 days ago
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> Using the 65c816 keeps the 8-bit vibe Given that a 65c816 is what’s in the SNES, I’d say it has a distinctly 16-but vibe. Don’t get me wrong; 16-bit is my favorite! Far too few retro projects targeting early-90s era tech, or its portable early-2000s mirror. (Imagine if you will: a plug-and-play with extended GBA-clone hardware, with a tile-and-sprite PPU that could push 1080p@60 with tons of layered graphics colour-math + windowing + DMA effects, but which explicitly didn’t offer a bitmap mode, let alone 3D acceleration; and tack on both Flash storage and Ethernet APIs, exposed through simple MMIO hardware registers to the games, with all the complexity shunted to a Wii-like IO coprocessor running its own RTOS. It’d be the perfect modern platform for retro-modern 2D JRPGs to be released on. A WonderSwan+++, per se. A PlayStation Zero.) |
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I don't think retro 3D is a bad idea though. Just do what the DS does (keeping it separate from 2D in the process) and I think it would probably be the greatest console ever made.