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by klmadfejno 1850 days ago
Played the web app. Pretty fun but also pretty one dimensional. Congrats on releasing either way. That's my goal as well and I don't think I'm likely to reach it until I'm retired :(

- The optimal strategy pretty clearly seemed to be max out speed and one type of attack. Most battles can be one shot victories. I assume it wouldn't be that difficult to build up enough durability to survive multiple rounds of a battle, but it'd likely be a lot slower. Final boss was one shot on my first attempt.

- I only did physical attacks. There wasn't much room for strategy. Tackle if tackle would kill it; wild slashes if tackle wouldn't kill it; big slash if even that wouldn't work. There were some stat change attacks available but they didn't seem too interesting. Most of the time you just wanted to do enough damage to win quickly. Sand attack seemed somewhat useful once or twice. Because battles were so short, an enemy would need to be able to survive at least 3 tackles AND survive fewer than that with a debuff in order to make using any sort of buff or debuff worthwhile. Cuz tackle/tackle is basically the same outcome as sand attack/tackle. I'm not sure any fights lasted longer than 3 rounds for me.

- I had no obvious way to know if magic was more effective against certain enemies. But in any case, physical was more than enough, and thus, splitting any points between physical and magic attack was sort of a waste. I think there was a beastiery but I wasn't really interested enough to look through it

- The attack ammunition felt a little odd. Mainly in that I mostly just wanted more tackle ammo but as the game went on, mostly got variants that felt less useful. Reckless tackle in particular felt weirdly useless in how dangerous it was to yourself. I did feel like I wanted to conserve some ammo, but mostly for not wanting the annoyance of farming level 1 for tackles. If I had known the game capped out at warehouse 3 I probably would have finished it a lot sooner just blasting everything with big slash and calling it a day.

- I think it would be difficult to continue to add more meaningful content without adding more depth to the combat.

1 comments

Thank you for your feedback.

I know of that optimal strategy. And it's something I'll try "to fix" in a future version.