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by thih9 1858 days ago
I played the web version. Random feedback:

I like the mix of mobile casual and pokemon / mystery dungeon style. However I played two runs (returned safely, upgraded abilities, got killed by angry bear) and I don't want to try again. I'm missing some meaningful interaction (maybe shops? or alternate routes?). I'm bored by long transitions and repeated messages after battles (maybe let me skip or speed up the animation about absorbing monster energy?). I'm also overwhelmed by seeing so many different moves; perhaps moves could drop less frequently? This way it would be more of a special event instead of a regular thing.

Overall, I enjoyed it and will look out for future upgrades.

1 comments

Thank you for your feedback.

I'm currently trying to figure a way to make the "post battle" smoother.

Inside the dungeon, I'm planning on adding "events". To mix it up a bit from battles. But I want it to continue linear and simple. The game is, in fact, a "boss rush game" with a "dungeon crawler" look.