| OK, I've played it for a bit. - This is effectively a progression game, where the player builds up abilities. But defeating a low-level enemy is boring and slow, even when you kill them with your first blow. - It's disconcerting that you forget how to punch. I was expecting punching to not advance quickly, but instead it has limited uses. That's a strange metaphor. - Everything feels slow - not because it needs better programming, but because it doesn't resolve actions fast enough. Asking whether I want to return to the start after every enemy is aggravating. - There's no actual sense of progression or reward. - There's no sense of danger, either. |
This is, unfortunately, a sin committed by a whole lot of games these days. Off the top of my head I can name XCOM 2, which notoriously seemed to have delays resolving actions for no discernible reason whatsoever. The mod to fix this was literally named "stop wasting my time".