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by robkop 1865 days ago
I remember when material design first came out and I thought it was really intelligent, they had derived a way to design based on physical attributes of the real world; light, shadows, cards stacking like pieces of paper...

I thought they were really onto something but every few years they now just seem to change it to fit with the fashion, maybe I was too naivete.

I've started to wonder if it's even possible to develop a stable form of design that can last, stay up to date and be good looking.

4 comments

Yeah, I originally bought Material Design hook line and sinker. A lot of assumptions that bled over from desktop needed addressing in a mobile touchscreen environment.

Today? Android UI changes are starting to feel more like fashion than design. A trend to change every year, constantly changing for the sake of change to keep the consumerism going. Not because it solves a new problem in a new way or it is better for people, but because they just need to stir the pot a little bit more because they're out of new ideas but still need to justify charging flagship phone money.

> I've started to wonder if it's even possible to develop a stable form of design that can last, stay up to date and be good looking.

I'll be dead and buried before I give up my Athena widgets.

Design is fashion
MD always felt forced, borderline distracting. For one thing, I can’t stand the ripple effect.