| 1. I think it depends on what you put in «time sink». Some MMOs can be a real slog to level throug and you would loose interest quickly, but removing the concept entirely would take away from the sense of progression, maby you could move most of the progression to be server / community based? Something akin to what Ashes of Creation promises? I remember Peter Molyneux`s game «Curiosity»[0]. It was sort of an MMO, where the entire point was to collectively tap away to «mine» chunks to reveal what was inside. In the end only one person would mine the last chunk and actually get the «price»
This «MMO» was all grind / time sink and people went crazy about it. (Or maby it was just the lottery ticket feeling of «It might be me that mines the last chunk!».) 2. This is a really interesting problem, and I am a bit suprised I haven`t heard more people talk about it. It would be interesting to see some kind of integration with crypto currencies or smart contracts, but I do find it a bit scary to link real world economics and game economics so clearly, even thoug it already has happened(Sometimes intentionally as well). Just look at the what happened with Venezuela and RuneScape last year. [1] Now, on a slightly unrelated note, I am not sure an MMO in the traditional sense ever could be the «WOW killer» so many have been waiting for, Not because I don`t think a tradtional MMO could beat WOW, but that i think the next «big thing» would be more of a platform than a singular game, think; Mastodon meets Oasis from Ready Player One. A decentralized community driven social playground. [0]https://en.wikipedia.org/wiki/Curiosity:_What%27s_Inside_the...
[1] https://www.polygon.com/features/2020/5/27/21265613/runescap... |
Do you think with current technology we could build a primitive version of MORPO (Mastodon meets Oasis from Ready Player One)? Enough that a gradual roadmap to MORPO can be envisioned as technology progresses? Laying the groundwork so to speak.