|
|
|
|
|
by knz_
1852 days ago
|
|
> I don't know how you think that if GPUs were cheaper then miners would be buying less of them. It would increase supply by forcing fabs to scale (would take years anyway, but should happen sooner rather than later). > Miners are a black hole for computing power - they can absorb near infinite amounts of processors since they know (or strongly believe at least) that they'll pay for themselves pretty quickly. And that isn't going to change even with these limited GPUs. Mining with ethash is still profitable even with the halved hashrate, and other algorithms like kawpow and cn-gpu are not limited at all. The only thing that's going to get rid of PoW mining is the entire shitcoin market tanking. As long as the bubble continues there's going to be idiots spending money on scalped GPUs. |
|
I also don't really see how keeping all of the consumer groups (miners and regular folks) using precisely the same model of card instead of two incredibly unbelieveably similar cards would actually increase demand. If anything there being a card optimized for hashing (i.e. with unnecessary bits stripped off) might lower the cost to produce such a card and allow miners to actually purchase more of the card compared to paying for a nearly top of the line consumer video card.
I don't actually know how much we'll see Nvidia try and scale up (since that extra purchased capacity will be a liability if Eth suddenly tanks) but I think their decision to increase scale will only be minorly impacted by this effort. I will admit there will be some impact since they could refuse to increase the 3070 supply (please correct me if I've got model numbers turned around) without having as dramatic an effect on their customer base - however, that'd honestly just return them to square one where the miners are going to pick up consumer grade 3080s to keep up with mining projections.
I think the important thing here is that nothing is being made impossible - it's being made difficult which should have a corresponding effect on the value of these cards to miners unless they screw it up again in a major way. People trying to absolutely prevent video game piracy have either
1. Screwed it up and allowed a sharpie to defeat their system
2. Bricked a whole bunch of legitimate users' computes and ended up in class actions
The successful approach to prevent piracy is to price things fairly and while making it less convenient to pirate things - honestly a huge driver here in the modern world is content that's enriched by being online, not stupid "You must have an internet connection to play this single player game" but "If you're online you can tap in a friend for help" - that sort of online integration significantly lowers the value for pirates while allowing legitimate users to only see upsides.