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by defaultname 1859 days ago
Fascinating. So not only is it feeding it an 8K / 30 (60?) FPS image, it's feeding it numerous incident angle variations and displaying all of them simultaneously?

Sounds like a monster data rate.

5 comments

I think that is where the custom compression algorithm comes in. If you think the fact that human body and face doesn't change much, and the fact that it's a 3d model based, the compression ratio could be very high.
Good point. Also the very neutral background would contribute to that.
I bet they'd also just fix focus on the person and whatever they're holding, then blur out the background in most cases.
I only know what I saw from the IO stream, but I think it might send a compressed 3D mesh + texture across the network and render the light field locally.
I think what they are transferring is not a video but 3d model and the skin texture applied on the model (all derived from the realtime video / depth recording on the other side). The receiving and then renders it as a 3d model on the screen.
https://news.ycombinator.com/item?id=23316225

> the 8K is their Input Resolution. > That resolution is then divided into the 45 viewing directions:

Is existing Looking Glass Factory tech the same though? Not so sure about that. Those displays are typically monitor-sized at the largest and not really aimed at displaying a live feed of a person. This looks to be a more seamless experience on a larger screen.
Downvoted, with no response, for posing an open question. Shame on you, honestly.
Sounds like eye tracking could still be useful to not bother with images for angles that are 100% not visible at the moment.