| I totally understand what you mean. However - and not because I'm the author of the language - once you get the general idea of Arturo (or any of the languages of the Rebol family: be it Rebol, Red, or Arturo), I assure you that you will find it very tempting not to ever go back to the C-inspired languages. If I could sum up the whole (not-so-)syntax of Arturo, I would say that every "command" takes takes the necessary parameters on its right. And that's pretty much it. print 10 ; that's a valid function call for example or print add 1 2 ; that's also a valid function call (or 2, to be precise) and... a: 1 + 2 ; that's how you "assign" meaning to a symbol other than these super-basics, having a look into the library is pretty much all you'll need in order to get started. I guess this isn't that difficult. :) P.S. Feel free to ask any question you want. Feedback and input of any kind is more than welcome too. Also, our Discord channel is fairly active, so... I would even invite you there, so that we could actually exchange ideas about it in a more... interactive way. |