|
|
|
|
|
by jjcm
1860 days ago
|
|
I'm sorry but this is just incorrect - OpenAI beat the previous year's champions in a 5v5 match the year after the 1v1 debut: https://www.youtube.com/watch?v=pkGa8ICQJS8 There were restrictions / rules on the game (only a pool of 18 heroes were allowed), but they they won both games in a best of 3. You can see the progression / evolution of the training of the AI here: https://openai.com/projects/five/ It's definitely doable to train them to be good at extremely complex games like Dota / League, it's just that the resource requirements to train the engine are significant. After the bots were opened to the public, they had a 99.4% win rate against pubs, even accounting for cheese strats. |
|
In league of legends there's almost 150 heroes
not only the whole draft phase makes giant amount of possibilities if you apply combinatorics, then also in game itself, the amount of possibilities that the draft phase itself results is difficult to imagine
I didn't play much Dota, I'm LoLer, so I don't understand those limitations:
Pool of 18 heroes (Axe, Crystal Maiden, Death Prophet, Earthshaker, Gyrocopter, Lich, Lion, Necrophos, Queen of Pain, Razor, Riki, Shadow Fiend, Slark, Sniper, Sven, Tidehunter, Viper, or Witch Doctor)
No Divine Rapier, Bottle
No summons/illusions
5 invulnerable couriers, no exploiting them by scouting or tanking
No Scan
________
But good to know that I'm relatively close to being 100% wrong here, thanks.