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by Zumzoa 5471 days ago
But if they had nurtured their talent so that they didn't have to re-train testers, programmers and designers every 12 months, they might have finished it in three-quarters of the time.
2 comments

Exactly. It would also have made more profit if it had similar sales during the earlier release schedule.

Plus nurturing the talent means they can easily roll into the next project with little or no downtime, which makes that project cheaper to complete.

I'd argue this is not really true. Let's look at two notorious examples of "good" game dev companies, Valve and Blizzard (who I still consider good, even though I don't have any idea what's happening there since they got bought by Vivendi). Both take a lot of time to create games for example Episode 3, Starcraft 2, Diablo 3, TF2.

So you can argue that both methods - being cruel to the employees and being very nurturing - deliver good games but take a lot of time.