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by PostOnce 1865 days ago
Blake Harris's "Console Wars" documentary...

I was hyped going into it and it opened strong, but then it devolves into being a bunch of clips of Tom Kalinske & friends talking smack about a dead Japanese guy (head of Sega Japan) with no one to speak on the dead guy's behalf.

It felt super dishonest and one-sided, less a documentary than a PR piece to rehabilitate Kalinske's reputation, to the detriment of everyone at Sega Japan.

It only covers the good things SOA did and only the bad things SOJ supposedly did, and none of the opposite.

1 comments

Small correction: Hayao Nakayama, the long-time president of Sega Enterprises who is made out to be incompetent in Console Wars, is still alive.

He, along with Sega co-founder David Rosen, were interviewed in the excellent 2014 book Sega Mega Drive/Genesis: Collected Works, and their accounts don't really go along with Kalinske's. Rosen flat out rejects the (absurd) idea that the Japanese parent company was trying to sabotage Kalinske (a claim Kalinske has made many times in recent years). Rosen says Kalinske just had a hard time understanding why the Japanese side had to make the decisions they did.

As someone who is currently writing a book tangentially related to the Japanese history of Sega (plug: https://rasterscroll.com/product/legends/ ), I feel the need to say that Console Wars (however entertaining it might be) is not very accurate.

For one, it omits what I consider to be one of the biggest factors in Sega's decision-making from 1993 on--the massive drop in revenue that occurred in the U.S. and European markets. I've written about this recently with some interesting data on export revenues:

https://mdshock.com/2021/04/14/segas-financial-troubles-an-a...

Wow, thank you for the correction, the movie made it sound like he was gone.

The ending to the console wars movie was basically "Sega failed, Nintendo was runner up, and Sony won", but didn't cover the almost-made-it Dreamcast comeback -- best selling launch of all time at that point. They almost made it, and it fixed pretty much everything the Saturn did wrong.

Hey by the way, your book looks cool, reminds me of "The Untold History of Japanese Game Developers" by John Szczepaniak