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by flohofwoe
1866 days ago
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At least for graphics drivers it's common that the driver applies tons of game-specific workarounds and optimizations, I guess this is also the main reason why there are monthly driver updates (fixes for new games), and why graphics drivers have become so massively big. Assuming that the same game-specific tweaking happens for CPU performance and compatibility doesn't seem like a far stretch. |
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But this isn't:
> it has a security descriptor allowing Everyone + Low IL R/W Access, and an IOCTL interface with absolutely no Probes/SEH, which yes, dereferences wild pointers.