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by drawkbox
1864 days ago
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Good games should be easy to approach and difficult to master. Good tools should be easy to approach with the ability to customize and do more advanced actions, but never difficult Good tools and products encapsulate complexity but still allow access to it where needed. Good tools aim to simplify complexity, not complexify simplicity. Good engineers and product people make tools that aim to simplify. Make it approachable to a n00b/junior but no bullshit for the experienced, or at least the ability to turn off the bullshit and lock-in. Always aim to abstract complexity into simplicity, that is the job. |
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