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by hegelguy
1864 days ago
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As someone who has done both extensively, I humbly disagree. Writing involves thinking in a much less instrumental way, in my experience. In programming, there is often a clear pre-defined task, and the only question concerns the proper means of achieving that task. Writing, on the other hand, necessarily compels something much more dynamic & non-linear at the level of composition. I'd toss this one under the category of 'wouldn't it be nice'. It would be nice if writing and programming were similar. It would be nice to have a bridge from the sciences to arts and letters. But if such a bridge could be merely posited, well, this positing would already be common parlance. |
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For my part I plan out the high level plot, and a list of scenes. At most a 2-3 pages synopsis.
Then I write start to finish. No exceptions: Scene by scene, paragraph by paragraph, without going back.
Interestingly seeing as you suggest writing is more dynamic and non-linear, that method of writing a novel - which I've used twice so far, and in-progress with the third - is a lot less dynamic and non-linear than the way I write code.
I rarely plan out at anything but the very highest levels when I write code. I sketch out components and fill in pieces of code as I need them, and stub out other things, and then I test, and then fill in some more.
I can't write that way. I find if I try to produce any kind of in-depth synopsis I just end up changing most things when writing the full scenes anyway. I need to know the details of what went before to fill in the scene I'm currently working on, so I can't work effectively on it until I've written the previous ones out fully.
Some people do write by jumping back and forth, so I'm not suggesting you're wrong for you, but that's just not how it works for me. When I revise my draft I similarly go through them beginning to end. When I get it back from the editor, I gather up the notes, decides what to listen to and what to ignore, and go through my draft linearly, beginning to end.