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by Jenk 1864 days ago
The entire purpose of introducing story points is to move away from time estimating. Time estimating is broken and inaccurate. Complexity estimating is marginally more accurate but still with a wide range of inaccuracy.

Instead teams should focus on delivering value incrementally, then using metrics over those increments as a measure for future increments.

1 comments

And yet there's still a product, still a date that product will ship to customers, and therefore time estimation is at some level necessary. Often there's a factory building something, physical shipping, late fees, etc. If you're solely responsible for setting all your own deadlines, then there's no need to estimate time. That's very rare.

Time estimating is broken and inaccurate. But that doesn't mean it's unnecessary, or that one can just give up on it. Teams should focus on delivering value incrementally, then using time taken as a metric (among others) over those increments as a measure for future increments.

Hence my point about using measurements from historic actuals to give a forecast instead of asking for explicit estimates. Sitting some devs down and asking them for gut feels is far less accurate than comparing to previous increments.
Certainly! "Gut feel" is a shit way to do time estimates. It's a programmer way, not an engineering way. Of course it's harder to get historical data for software than for other engineering fields, because software is so new. But it's not impossible, and if companies don't even collect the data (due to using story points) they'll never manage to get forecasts when they need them.