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by ANH
5466 days ago
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Another thing that isn't exactly helping OpenGL is Apple's slow creeping adoption of recent versions. I'm running the latest Snow Leopard and my code is reporting OpenGL 2.1. I'm not really blaming Apple. I mean, on top of the core version they've implemented about 100 extensions with names like GL_ATI_separate_stencil, GL_NV_fragment_program2, GL_ARB_instanced_arrays, etc.. But the OpenGL 4.1 specs were released a year ago and I've got 3D code that runs significantly faster when I boot into Windows. Exact same hardware, but it's OpenGL 2.1 (+ extensions) vs. Direct3D 9. |
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