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by hutzlibu
1869 days ago
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"One frame could render in 20ms and the next in 25ms, which is completely fine." No it is not fine, if you want to have a real smooth gameplay. So also in game loops, you can adjust for that, by checking timediff. But sure, the difference is that, if you miss a frame in a game loop - no real rockets crash, so there is probably (and hopefully) not as much effort put into that, like they do on SpaceX. |
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On a hard real-time system like the Dragon, failing the deadline once is a critical error just like a game engine being unable to talk to the GPU.