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by jb1991
1863 days ago
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> including garbage collection. Not only does flight control software typically never use garbage collection, it is also preferable to never allocate memory during the runtime -- all memory ever needed is allocated at program startup, and memory is not acquired or released until landing or some other major end event. Because memory issues are often the most significant causes of crashes, which you don't want to translate into, well.. a different kind of crash. The creator of C++, Bjarne, wrote a nice paper on flight control software if you are interested in more. |
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https://devblogs.microsoft.com/oldnewthing/20180228-00/?p=98...
>This sparked an interesting memory for me. I was once working with a customer who was producing on-board software for a missile. In my analysis of the code, I pointed out that they had a number of problems with storage leaks. Imagine my surprise when the customers chief software engineer said "Of course it leaks". He went on to point out that they had calculated the amount of memory the application would leak in the total possible flight time for the missile and then doubled that number. They added this much additional memory to the hardware to "support" the leaks. Since the missile will explode when it hits its target or at the end of its flight, the ultimate in garbage collection is performed without programmer intervention.