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by RetroSpark
1861 days ago
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> The NES didn't have a framebuffer either The NES does have two nametables that perform a similar role, though. Instead of storing a 256x240 array of pixels, they store a 32x20 array of tile indices, each describing an 8x8 pixel tile. Once the CPU has written to the nametables, it can do something else while the PPU draws an entire frame. Whereas on the 2600, the CPU needs to step in every few scanlines or it can't draw a 2D image at all! |
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