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by _dps 1870 days ago
Unity famously hired Mike Acton (a minor hero in parts of the C++ world, and a major hero if you restrict to games). I am quite certain they pay people like him, doing infrastructure engine work that scales across all users of Unity, something in the ballpark of what he could make at a tech company. But most game programmers are not doing anything with that kind of leverage, and I think that's largely contributing to the business' ability to pay them substantially less than they could at a FAANG.