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by amch
1867 days ago
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Would love to hear more about your analytics work in League of Legends. Is it fair to say that the "useful" numbers/stats tend to be low-hanging fruit and not particularly interesting / requiring of creativity? I imagine with a fairly dynamic meta-game, you're limited by the data available to you, which can quickly become obsolete. I'd also imagine any data you can crunch from solo queue games is of limited use in competitive play. |
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The easily digestible stats like KDA or gold/min are relatively useless in this regard which is what I meant by them being low hanging fruit.
So I’m currently in a situation where I’m curious on how to best quantify or develop a series of metrics that can prepare teams for their opponents. The current system of watching vods, taking notes, and making slides is rather dull if I’m being honest...and really not paradigm shifting. If you’re interested I can show you videos/presentations/figures.