Hacker News new | ask | show | jobs
by fungu 1868 days ago
What about fortnite do you believe is "training children to be degenerate gamblers"?

To my knowledge there is no "gambling" aspect of the game. Did you just randomly pick fortnite because other games have loot box mechanics and you assumed fortnite did too?

2 comments

Fortnite did have loot boxes until they were sued recently. https://www.theverge.com/2021/2/22/22295676/epic-games-fortn.... The ability to buy skins isn't much different really. Just because you know what you're getting doesn't mean there isn't an addictive aspect to purchasing skins etc. especially when they're advertised in a manner to elicit an aggressive "i need this" response.

Additionally, the actual game-play is made to be addictive and young children don't have the ability to keep this in check.

Not just a specific game, but gaming culture in general, especially for the Gen-Z market, is steeped in microtransactions. I don't have specific citations but Adam Alter's book _Irresistible_ dives into this and other topics related:

https://adamalterauthor.com/irresistible