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by yohann305 1869 days ago
Not being able to track means the ads will be less relevant on average, which will decrease the app developer's ad revenue. There is a tipping point that, if reached, will force most developers to double-dip on the freemium strategy instead of ads. Ultimately users are the ones paying the price here.
1 comments

What do you mean by double-dipping on the freemium strategy?

Are you saying there will be fewer ads, and games will try harder to coerce users into paying some real money for items or levels (but something short of paying for the game outright)?