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by thestoicjester
5471 days ago
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Yeah, I definitely plan on follow-up posts with any changes that occur. As for engines, I used cocos2d for all of the 2d (imagine that) stuff like menus and the HUD. The 3d objects I made using blender, modified some code I found online[1] to load them into the project, then pretty much just cobbled together a physics and rendering engine by hand. Good times. [1]http://iphonedevelopment.blogspot.com/2008/12/start-of-wavef... |
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