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by colomon 5473 days ago
I feel that both forms are missing the mark for my taste. Essentially, they represent two of the classic failures in crafting a good ("pencil and paper") role-playing game: This game is all fighting and This game is all puzzles. The really fun games are the ones that have a cool environment (like text adventures) and let you make interesting choices.

I know there have been some efforts to do that sort of thing with a text-adventure-y environment (Storytron?) but don't know of anyone who has really gotten it right yet.